Sunday, November 3, 2019
Virtual Reality Term Paper Example | Topics and Well Written Essays - 1750 words
Virtual Reality - Term Paper Example In view of the fact that it involves so many factors, hence it took a lot of time and efforts to build it what it is nowadays. In addition, the virtual reality is yet a great deal hyped term that carries people to consider on the eternal virtues of this rising technology and paradigm. However, with the passage of time we are observing a lot of real implementations of virtual reality appearing into life (VRS, 2009). This paper presents a detailed overview of virtual reality. In this scenario, this research will cover a lot of aspects which are related to virtual reality such as its history, its associated elements and advantages. History and Overview of Virtual Reality In the era of 80s and 90s, the trend of virtual reality started catching the attention of media and public, in particular the public interested in reading science fiction books. In this scenario, a number of researchers such as William Gibson, Vernor Vinge, Neal Stephenson, and many others offered an attractive and appe aling vision of the modern world in which virtual reality (VR) technology was invasive. In fact, it was believed by readers that it would not take a lot of time when circumstances discussed by authors would turn into the fact instead of fiction. Additionally, this scenario formed the environment where everyone was looking for their own private Holodeck, and in light of the media coverage, the idea it was simply a matter of exercising a small number of facts until Holodecks would become actually accessible (Allison & Hodges, 2000). Basically, the term Virtual Reality can be utilized in different scenarios with a number of definitions. For instance, the majority of people consider VR as a specific set of tools and technologies such as a Glove Input Device, Head Mounted Display and Audio. Additionally, a large number of people use this phrase to add traditional books, pure fantasy, movies and thoughts. However, the most common use of this term is seen in computer science where we limit virtual reality to computer supported systems. In this scenario, virtual reality refers to a technique for computer users to imagine, control and communicate with computers and enormously complicated data and information. In this definition, we used imagination part for the computer generating images, audio or other physical outputs to the people of a world inside the computer. In addition, this world can be a computer aided design model, a view into a database or an experimental imitation. In this scenario, the people are able to interact with the world as well we openly control items within the world. Moreover, some worlds can be designed through other operations, for instance, simple animation scripts or physical simulations. Hence, the communication with the virtual world, as a minimum with close to real time control of the view is a vital test for a virtual reality (Isdale, 1998). In the past few years, virtual reality has emerged as a quickly developing technology which effec tively makes use of the greater than ever potential and capabilities of computers to reproduce unreal and real-world situations and surroundings with a high level of interactiveness and practicality. In fact, this environment allows people to communicate and interact with the imaginary worlds or environments by making use of a wide variety of hardware devices and equipments (such as data gloves and joysticks). In this scenario, the feeling of in reality being in that virtual world or environment
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